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 Walls From Heaven

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DdogTheKing

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Age : 24
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PostSubject: Walls From Heaven   Sat Mar 17, 2012 9:31 am

Nosepass
Item:Eviolite
Careful (+Sp.Def, -Sp.Atk)
252 Sp.Def 252 HP, 4 Def
Ability: Sturdy

-Stealth Rock
-Toxic
-Volt Switch
-Subsititute/Rest

Believe me on this Nosepass is just as a annoying wall as Porygon 2 with less offense way less! But you will guarantee get at least your Stealth Rocks up and at least Toxic one pokemon of your choice. You can set up a Sub and more than likely you will be able to take to good hits with a Substitute up.

Torkoal
Item:Leftovers
Bold (+Def, -Atk)
252 Def, 252 HP, 4 Sp.Def
Ability: Shell Armor

-Stealth Rock
-Lava Plume
-Rapid Spin
-Amnesia

Now everyone probably saw this Torkoal before with other people but not with Amnesia & Shell Armor woth Shell Armor all your Stat Boost are safe! Your immune to Crits but due to Torkoals terrible speed. this may work better in a TR Based team cause it can set up Amnesia & Rocks more easier. But this has been very useful in the team..

Cofagirius
Item: Leftovers
Calm (+Sp.Def, -Atk)
252 HP, 252 Sp.Def, 4 Def
Ability: Mummy

-Will-O-Wisp
-Disable
-Nasty Plot
-Shadow Ball

Now Cofagirius is in for stopping Physical sweepers with Abilities such as Moxie Pokes and everythng Disable would probably catch alot of people off guard and Will elimate if any poke have Shadow Ball to counter you with or any other moves and Will-O-Wisp just wrecks through Physical excpet Conkeldurr with Guts which is rarely seen cause people just like Iron Fist but alsoo Shadow Ball will serve as your main STAB move and if your taunted. Then stick to SB Or just switch.

Cresselia
Item:Light Clay
Bold (+Def, Atk)
252 Def, 252 HP, 4 Sp.Def
Ability: Levitate

-Trick
-Reflect
-Light Screen
-Toxic/Psychic/Rest

You see it simply right this Cresselia whole purpose is just to set up Dual Screens and maybe leave a Toxic on a poke with a Light Clay you got 7 Whole turns to have a fun time lol. Sometimes i give Cresselia a Sticky Barb (Frm Cacturne) and use Trick the person right away. so Toxic plus Sticky Barb damage. it racks up fast actually. but for the main part i jus stick to Light Clay or Leftovers. But Stick to Light Clay for me.

Dragonair
Item:Eviolite
Careful (+Sp.Def, -Sp.Atk)
252 Speed, 148 Sp.Def, 148 Atk, 4 Def
Ability: Shed Skin/Marvel Scale

-Dragon Dance
-Rest
-Outrage
-Extremespeed/Waterfall

With this set Dragonair can actually wall alot with a Light Screen up and a Reflect where Cresselia left off. But DD Fast and Rest when your at low HP. And Just unlesh all the Outrage you can u probably wont hit hard with 1 DD Up maybe go for 2 or 3. Extremespeed is actually a good way to untrigger confusion due to it letting it move first but with 3 DD Up you will probably outspeed most pokes anyway just stick to Rest or Extremespeed to kust run the Confusion down. if you run outta Light Screen but with 3 Dragon Dances up then you should be fine.

Jumpluff
Timid (+Spd, -Atk)
252 Speed, 252 HP, 4 Sp.Def
Item: Leftovers
Ability: Chlorophyll/Infiliator

-Sleep Powder
-Leech Seed
-Memento
-Encore

This can also can be used as a Lead to get a early start with Encore & Memento which to my knowlege still lingerings on for 3 Turns with Encore and Sleep Powder is just to put them to sleep and use Leech Seed to get some extra recovery if you find your self counter typed (Flying & Fire and etc) Just put them to sleep and Memento and use that free switch and get to working with the other pokes.

Thats all feel free to comment i will be more active now on. If you wanna battle just ask for me. via YouTube & Skype
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Battledude777
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PostSubject: Re: Walls From Heaven   Sat Mar 17, 2012 5:15 pm

wow nice wall team
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Elements
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PostSubject: Re: Walls From Heaven   Sat Mar 17, 2012 6:13 pm

Um... Substitute set-up sweeper says hi?

Nice team, anyway. But may I ask, why do you need two Stealth Rockers and a spinblocker?
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DdogTheKing

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PostSubject: Re: Walls From Heaven   Sat Mar 17, 2012 7:35 pm

Thanks for the plus replies guys, and 2 SR in case of Rapid Spinrs or one dies.
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PeregrineMuon
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PostSubject: Re: Walls From Heaven   Mon Mar 19, 2012 9:49 am

I like the team! As Elements pointed out, though, you may have some trouble with substitute, as Dragonair is your main source of direct damage and sub-breaking, and it takes time to set up. Perhaps adding something with Roar or Dragon Tail would help this.
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Rusty
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PostSubject: Re: Walls From Heaven   Mon Mar 19, 2012 10:30 am

Also one thing to be wary of from experience is that the pokemon you have chosen are very "taunt bait" heavy. Meaning that people will see the team and know to use that move. Just something to be wary of.

The Memento is everlasting until the opponent switches/faints, while the encore can last 2-5 turns.

My fave would have to be Nosepass...XD. Although if I'm honest the set is a little odd...
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Elements
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PostSubject: Re: Walls From Heaven   Tue Mar 20, 2012 5:05 am

Rusty wrote:
Also one thing to be wary of from experience is that the pokemon you have chosen are very "taunt bait" heavy. Meaning that people will see the team and know to use that move. Just something to be wary of.

The Memento is everlasting until the opponent switches/faints, while the encore can last 2-5 turns.

My fave would have to be Nosepass...XD. Although if I'm honest the set is a little odd...

I think he was talking about Encore, which lasts a set 3 turns in Gen 5...
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Rusty
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PostSubject: Re: Walls From Heaven   Tue Mar 20, 2012 5:39 am

ah kk...
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